That's why I play Skyrim then and Fallout 4 heavily nowadays: Mods, like tons of fucking mods. Sadly, this game is recognised for its poor PC port for Windows and SteamOS due to poor developer effort I don't want to see this game fade into oblivion and I would like future game developers to be inspired by this game.Īll I ask is for future game developers to take inspiration from this game, and I would like people here to give their thoughts. Saints Row 2's features, highly complex customisation and ability to interact with the world makes the game highly replayable and better worth my money than a game like Call of Duty or Battlefield. ![]() I'm also annoyed with the game industry that they produce games without such features in mind I feel like they're not taking advantage of the processing power available to them as well as making the game replayable. I understand that during the creation of Saints Row: The Third, Volition Inc.'s publishers then (THQ) were nearing bankruptcy, but I am annoyed that they decided to make exactly the same game in terms of looks and feel after THQ declared bankruptcy. I played Crackdown 1 and although the game was really basic in gameplay, it was fun until an update which meant I can't resurrect gangs after killing their bosses). Yes, APB: Reloaded exists if I wanted complex customisation I played it, but its gameplay was mediocre (way too much like a traditional third-person shooter, lacked cross-dressing and other customisation features in Saints Row 2, motorcycles and I can't really tolerate the microtransactions system plus, the game seemed to crash a lot on the laptop I ran it), which I fully came to realise when I discovered that the game was made by Ruffian Games (who also developed Crackdown 2, another game of mixed reception. I feel like that the only aspects that GTA V can compete with is in vehicle customisation (more complex than in Saints Row 2, where you can change vehicle horns among other things) and map size. The main character's "cribs" (comparable to GTAO's safehouses) have diverse interiors I'm disappointed that that game had to recycle the same interior even though it was and is capable of using resources for more.Īfter missions, you can access the interiors of the buildings you completed missions in, such as the Police Station and the pagoda-styled Ronin building in Saints Row 2 in contrast, in GTA V, you require game exploits to do the same, such as with a Twitch stream by iAmSp00n with him and his friends in the Humane Labs and Research building. In-game, you have a high number of destructible and usable items for its genre: small trees can pulverise when hit by a fast and large enough vehicle parking metres can be picked up and used as improvised melee weapons. You also have the ability to assign a default facial expression for your character:Ĭhange your character's fighting animation, default walking style and you have a sex slider which finely adjusts your character's phenotype so they resemble a man, woman or neither. I haven't seen a similar feature in other games. Your character in-game is also able to effect its environment as well as with the animations the character can perform while idle, if you own all the in-game businesses, you will have an in-game portrait of your character on an advertisement of said business: Many of these customisation features ceased to exist in newer Saints Row games much to my chagrin and in most other games as well.Ĭloser to real life, you can seat 4 people in two-door convertibles like this: ![]() You also get to wear a hazmat suit and you can customise the graffiti art you want to use in the graffiti minigame. ![]() You can change whether or not the character has an open or closed breast pocket when wearing a suit, add logos to various clothing, determine whether they tuck in a shirt or not and are able to cross dress. For instance, compared to a game like Grand Theft Auto 5, Saints Row 2's character customisation is highly complex.
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